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Introduction

The score system in Promod is different to stock Call of duty 4. In unmodded Call of duty 4, the score for getting a kill will vary from +10, +5, +50 and +3. Different game modes will provide different scores for completing objectives, or getting frags on your enemy. For example:

This is the original scoring system:

Team Deathmatch +10 Per kill And +6 for assist
Free For All +5 Per kill
Search and destroy +50 Per kill And +25 for assist
Headquarters +5 Per kill And +3 for assist
Sabotage +10 Per kill And +6 for assist
Old School +5 Per kill
Cage Match +50 Per kill
Ground War +10 Per kill Or +5 for Domination (Varys for assist)
Domination +5 Per kill And +3 for assist


Each game mode has different score rates, but the difference is that in promod all score you get per kill is +5. For example:

This is the promod scoring system:

Team Deathmatch +5 Per kill And +3 For assist
Free For All +5 Per kill And +3 For assist
Search and destroy +5 Per kill And +3 For assist
Headquarters +5 Per kill And +3 For assist
Sabotage +5 Per kill And +3 For assist
Old School +5 Per kill And +3 For assist
Cage Match +5 Per kill And +3 For assist
Ground War +5 Per kill And +3 For assist
Domination +5 Per kill And +3 For assist


Objectives

In promod the main game mode played is Search and Destroy. This game mode entails the player to either be Attack or Defence. On attack your objective is too plant the bomb in either bomb site A or bomb site B. However, on defence your objective is to defend bomb site A and bomb site B. Different tactics will be used by different teams and different sides. Other game modes played such as Headquarters, which is played by promod players on a less reconized percentage. On lan events Search and Destroy (S&D or SD) is the most played game mode for Promod. In search and destroy when a bomb is planted you will get a +3 score (equal to an assist) and same for the defusing of a bomb. This is different from an unmodded server where you would get +100 for planting a bomb.

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